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AI Video

Plan AI Video as a Shot List

Give every generated clip one job and seven specified fields, restate the continuity elements that break a cut, and generate longer than you need so the editor has handles to work with.

Beginner17 minBy ToolDix Editorial

Learning objectives

  • Reduce a story beat to a single clip with one visual job
  • Specify the seven fields that make a generated clip editable
  • Restate the continuity elements that do not carry between samples
  • Generate with handles so cut points exist

ToolDix original visual

AI Video practice loop
1

Frame

Name the outcome and constraints.

2

Build

Try one bounded workflow.

3

Review

Keep evidence, revise, and share.

One clip, one job

ToolDix original diagram
Seven fields per shot
Duration
Two to five seconds. Longer generations drift; the subject changes mid-clip.
One job
Establish, show an action, reveal a detail, or bridge. Exactly one.
Subject and state
Who or what, wearing or containing what, in what condition.
Action
A single continuous motion, described as a verb rather than a mood.
Camera
Static, push, pan, or handheld -- and its speed. Ambiguity here produces drift.
Style
Copied verbatim from the sequence spec, never rewritten per shot.
Continuity note
What must be identical in the neighbouring clip. The field that makes the edit possible.
The last field is the one that separates a folder of impressive clips from a sequence. It is also the one no generation tool asks you for.

Generative video degrades with duration and with the number of things happening. Both facts point the same direction: short clips, each doing one thing.

Ask a single generation to deliver an entire scene — a character walks in, sits down, and reacts — and you will typically get an unstable subject whose face changes halfway through and a motion you cannot cut. Ask for three clips of two to four seconds each, and you get three usable pieces.

This is not a limitation to work around. It is the same discipline that live-action shot lists have always imposed, and the seven fields above are close to what a shot list already contains, with one addition.

The addition is the continuity note, and it exists because of something specific to generative video: nothing carries between clips unless you restate it. A film crew that shoots a wide and then a close-up does not need to be reminded that the actor is wearing the same jacket. A generator samples each clip independently and has no memory of the previous one.

Here is what a shot entry looks like when it is complete enough to generate:

SHOT 2 of 3   3.5s   [action]

SUBJECT   The same woman from shot 1: navy raincoat, hair tied back,
          no bag. Mid-thirties.
ACTION    Places a paper cup on the counter. One continuous motion,
          hand leaves frame afterwards.
CAMERA    Static, chest height, slight low angle. No push, no drift.
STYLE     [pasted verbatim from SEQUENCE SPEC — do not rewrite]
CONTINUITY  Carries from shot 1: coat colour, key light from the
          right, wet surfaces. Carries into shot 3: cup position
          on the left of the counter.

The style line is pasted rather than retyped. Rewriting the style per shot is the most common source of drift in a sequence, because each rewrite makes small word choices that the model responds to.


Restate what breaks a cut

ToolDix original diagram
Continuity: what breaks a cut and what survives it
Breaks the cut
  • Wardrobe or colour change
  • Light direction flipping sides
  • Screen direction reversing
  • Object appearing or vanishing
  • Face or identity shifting
Usually survives
  • Small differences in background dressing
  • Slight lens or grain variation
  • Minor changes in ambient motion
  • Framing shifts, if the cut is motivated
Generative video fails on the left column by default, because each clip is sampled independently. Every item there has to be restated in every prompt.

Not all inconsistency is equal, and knowing which kind matters lets you spend your prompt budget where it counts.

The left column contains the things an audience notices immediately, usually without being able to say why. Light direction flipping between two shots of the same conversation reads as wrong even to viewers with no film training. A coat changing shade reads as a different scene. Screen direction reversing — a character walking left to right, then right to left — makes a journey look like a return.

The right column is genuinely forgiving. Background dressing can shift, grain can vary, ambient motion can differ. Viewers do not track these.

So: restate every item in the left column in every prompt, verbatim, and do not spend words on the right column. This is why the sequence spec exists as a block of text you paste rather than a description you re-express.

Identity is the hardest of these and deserves its own strategy. If your tool supports a reference image or a character-consistency feature, use it — prompt-only identity consistency across more than two or three clips is not currently reliable. If it does not, design the sequence so the face is not the connective tissue: shoot the back of the head, the hands, the object. This is a real technique in conventional film-making too, and it converts a hard technical problem into a shot-selection decision.


Generate with handles

ToolDix original diagram
Where the usable frames are
Handle
The action you actually need
Handle
Warm-up. Often where artifacts live.
Stable subject, one motion, cuttable at both ends.
Settle. Gives the editor somewhere to land.
Generate for roughly one and a half times the length you need. The first and last moments of a generated clip are the least stable, and an editor with no handles has no options.

The last practical point is about length, and it is the one that most often separates a folder of clips from a finished sequence.

Generate roughly one and a half times the duration you need. The first and last moments of a generated clip are where the motion is least stable, where the subject is still resolving, and where artifacts cluster. If you generate exactly three seconds for a three-second slot, you have no cut points — the editor must use the unstable frames.

Keep the key action away from the very start and end. Plan cut points around moments where the subject is stable: a held pose, a static object, a pause before a motion begins. Cuts on motion are possible and can be excellent, but they require the motion to match across the cut, which independent samples will not do for you.

A clip that looks impressive in isolation can be completely unusable if it cannot cut cleanly with its neighbours, and this is not visible until the edit. Which suggests the ordering: rough-cut with placeholders before generating finals.


Practice: a three-shot sequence

Plan a fifteen-second story as exactly three shots: an establishing shot, an action shot, and a closing shot.

Write the sequence spec first — the block that gets pasted into all three. Then write the three shot entries with their continuity notes. Generate each at one and a half times its slot length.

Edit them together. Then identify which single continuity rule most improved the sequence, and which one you wrote but did not need. Both answers are useful, and the second one is how the spec gets shorter and more effective over time.

If a cut does not work, resist regenerating immediately. Ask first whether the problem is the clip or the cut point — often there is a usable cut two-thirds of the way through the handle.


Common mistake

Do not use a real person's likeness, voice, or identifiable footage without the rights and the disclosure the context requires.

This applies more broadly than people expect. It covers a recognisable performer, a real person's voice used as a style reference, footage of an identifiable private individual, and a likeness close enough that viewers would believe it is someone specific. Consent for one use is not consent for another, and platform rules apply on top of the law in most jurisdictions.

Synthetic media has real-world consequences for the person depicted, and those consequences do not depend on how the clip was made or how obvious the synthesis is to a technical viewer.

Sources and license context

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