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AI learning path

AI 3D

Explore text-to-3D and image-to-3D workflows, then prepare assets for real editing, rendering, or game pipelines.

For 3D artists, developers, and makers

6 original lessons on ToolDix, roughly 100 minutes end to end

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Course outline

  1. 1Choose the Right AI 3D WorkflowMatch text-to-3D, image-to-3D, scanning, or manual modelling to the asset you need, let the destination set the acceptance criteria, and understand which properties generated geometry reliably does not have.Beginner16 min
  2. 2Review Generated 3D Assets Before HandoffRun three inspection passes that each catch a different class of defect, check the asset against a pipeline-specific checklist rather than a generic one, and record provenance while it is still reconstructable.Intermediate16 min
  3. 3Prepare Inputs for 3D GenerationCapture and prepare the images that decide the quality of a generated mesh, because no reconstruction recovers surfaces the input never showed.Intermediate16 min
  4. 4Retopologize and Unwrap a Generated MeshTurn a dense, unusable generated mesh into geometry a pipeline can animate, texture, and ship, and decide when the cleanup is not worth doing at all.Advanced18 min
  5. 5Fix Textures and Materials on a Generated AssetSeparate the colour that belongs to a surface from the lighting baked into it, build the PBR channels a renderer actually needs, and bake detail from the dense mesh onto the clean one.Advanced17 min
  6. 6Optimize a Generated Asset for Real-Time UseGet a generated model inside a real budget by fixing draw calls and texture memory before polygon count, building LODs, and exporting to a format the target actually reads.Advanced17 min

Optional, after the lessons

Further reading from primary sources

Published by other organizations and kept here for reference. The lessons above are the ToolDix course; these are where to go once you want the vendor's own documentation.

5 resources